Knots o’ War
Knots that can be used are:
https://www.animatedknots.com/
- 6 Pathfinders per team
- This event is a Tug of War using Knots.
- There shall be 3 Pathfinders on each side of pull area.
- On the "Go" command, a Pathfinder from one side runs to center ties 1st knot then runs back. When they cross the line the other side sends Pathfinder #2 out to tie their knot then runs back across the line. Then Pathfinder #3 from the first side runs out and tied their knot, this continues back and forth till all six Pathfinders have tied their knots.
- If a knot becomes untied, the Pathfinder who tied the knot must fix the knot. When all knots are tied 3 Pathfinders from one side and 3 Pathfinders from the other side picks up the rope and has a Tug of war contest to make sure the knots hold.
- Club must provide six 6-foot ropes.
Knots that can be used are:
- Square Knot
- Bowline Knot
- Fisherman's Knot
- Bow Knot
- Quick Release Sheet Bend
- Carrick Bend
https://www.animatedknots.com/