Pathfinder FAIR is Cancelled
(Due to the Coronavirus emergency)
FAIR - 4 Combined Events
Pathfinder Fair 2020 - May 24 - Theme: "Be the Light"
Overview: There will be four (4) combined events for the fair this year. The primary event will be an orienteering challenge. The orienteering course will take teams of 4 Pathfinders to three other events which are outlined below. Pathfinders are encouraged to complete all events. Skipping or failing to complete one of the three events will affect team’s score for the orienteering challenge.
It is recommended that Clubs teach the orienteering honor, the basic first aid honor as well as review fire building skills from Camping Skills honors in preparation for the Fair. Please contact David Garner firstname.lastname@example.org or Jose Alba email@example.com with questions.
Orienteering Challenge (Primary Event)
Teams of 4 (at least one a teen Pathfinder)
Follow the directions that will be provided from the start point to each checkpoint using your compass. At each checkpoint punch a hole in your card with the hole punch. At some of the checkpoints your team will complete a challenge. Once you have completed the challenge a staff member will punch your card with the hole punch. The challenges will include fire building, first aid, and 28 Fundamental Beliefs memory test. (See details below.)
Scoring overall: Each event will be scored separately as some teams may choose not to participate in some events.
Scoring orienteering: First place will go to those who have the most hole punches. Second and third will be awarded accordingly.
28 Fundamental Beliefs (memory test)
The 28 Fundamental Beliefs are the core beliefs held by the Seventh-day Adventist Church. (However, no one is required to profess these beliefs to become a baptized member of the Church. But it is good to study the beliefs for yourself and understand them so you can decide if you believe them.)
To complete this task, at the start command, list the 28 Fundamental Beliefs from memory on a blank piece of paper. Use the titles of the Beliefs from this summery on Adventist.org https://szu.adventist.org/wp-content/uploads/2016/04/28_Beliefs.pdf They do not have to be in order. Correctly summarize 4 of the beliefs you choose in two or more sentences. Time will be recorded from start command until participants say they are done. Then their submission will be graded.
One (1) point will be awarded for each Belief listed correctly. Each Belief should be stated as close to the title as possible but minor variations will be accepted. You must get at least 75% correct to “pass” this section (21/28 of the Beliefs listed correctly).
Summaries will be graded on a pass/fail basis and passed at the discretion of the judge(s). If teams do not pass on the first attempt, they will be given one (1) opportunity to retry. Second attempt time will be added to first attempt time and recorded. First prize will go to the teams with the fastest time and highest score.
Teams build a fast-hot fire to burn the string in half that will be suspended 18 inches above the ground by two vertical poles (see diagram below). The string or the poles holding the string must not be touched after fire starts. and string will be provided. (Note: only three wood-stick matches will be provided. Pathfinders must light a fire with three or less matches.)
Wood and equipment are placed by the location of the fire. At the command to begin, teams run to the fire locations, split the wood and build a teepee fire. No paper may be used but you can cut shavings and/or make a fuzz stick to help start the fire. The lint and/or steel wool will be used as tinder to ignite the fire. (This will take place on the concrete slab in the field at Campmeeting.)
First place will be for the fastest time to burn the string completely in two from the command to begin. Second and third will be awarded accordingly.
Diagram of fire and string:
Pathfinders will be expected to create an arm sling for a broken arm and a splint for a broken leg. See the video links below for instructions. Both “injuries” will be on one “patient”. Team members will then carry “patient” 50 feet out and back around a cone using the three-person carry. See carry diagram below.
At the command to start, “patient” will sit on ground and team members will build splint and sling. Once complete they will transport the patient out around a cone and back to the finish line and the clock will be stopped. Their sling and splint will then be inspected for correctness and to see that it has a snug fit even after the transport.
Video of how to tie an arm sling and swath splint - https://youtu.be/jO2eBvy5gSo
Video of how to tie a leg splint (ignore variations at end of video for Pathfinder Fair although I encourage teaching them to Pathfinders) - https://youtu.be/TacM-3A5Ozk
Judges will be looking for sling/splint to be snug and effective at immobilization but not so tight it cuts off circulation. They will also be looking for use of correct knots. Score will be pass/fail and based on fastest time.
Three-person Carry Diagram: